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Inside sincrona · 4 November 2026

Refining how we make reels with AI

We shot an enduro reel with AI by refining the process from our first experiment, and weighed up the results.

Cover of the reel, AI-generated: an enduro rider seen from behind rides down a damp dirt trail between firs and mist, with the headline “Don’t ruin your bike park weekend” over the forest.
6

Models

4 for video, Nano Banana and ElevenLabs

39

Images

Cast, sets and frames

20

Video takes

21 fewer than last time

43

Prompts

12 for images, 7 for video and 24 for audio

51

Audio clips

2,690 ElevenLabs credits

~$22

Cost

Images, video and audio

Everything you see in this article is AI-generated

The rider, his bike and the setting don’t exist. The sound effects are AI-generated too.

Where we started

With our first experiment with nine AI video models we learned these key points:

  1. The reel feels static: shots start from a stationary subject and lack movement
  2. Transitions between takes are needed to feel natural: camera movements were missing
  3. If the model is given a single image, the resulting video lacks creativity

The new reel

For this experiment we started from a new idea: an enduro video combining outdoor scenery, action and mechanical close-ups.

The goal of this post is to highlight good preventive maintenance, so that a breakdown doesn’t ruin your weekend in the mountains.

The story: a mountain biker riding down a Whistler-style landscape, enjoying the descent, until the chain suddenly snaps in a sprint.

This test will be radically different, because we are bringing new elements into play: outdoor scenery, action and mechanical close-ups.

Key shots of the enduro reel

First we split the story into key shots, so that each has a clear purpose within the visual narrative. That makes it easier to create individual takes with the models without exceeding their capabilities.

Start frame of take 1: the rider from behind on the trail, before the banked turn.
Trail with flowKling 4
Start frame of take 2: the rider from the side, pedalling out of the saddle on a flat stretch.
SprintWan 3
Start frame of take 3: a close-up of the chainring and the intact chain.
The chain snapsKling 4
Start frame of take 4: the rider stopped on the trail with a foot on the ground, looking at the bike.
ResignationKling 4

Casting: characters and setting with AI

API: Nano Banana

We started by building the character and the other key subjects of the video, with the Nano Banana API. As in the previous experiment, we defined the subjects and the setting. The difference is that this time we generated every angle before shooting: the rider from the front and from behind, the whole bike and a close-up of its drivetrain, and the trail and the jump.

With only the rider’s front and back, the model drew a logo on the side of the helmet in every attempt, and the sprint frame needed four rounds. We fixed it by editing the good frame and changing just one thing (removing the emblem), instead of regenerating it.

AI-generated reference: the enduro rider from the front, in a full-face helmet, grey and blue jersey and black shorts.AI-generated reference: the enduro rider from behind.
Rider

From the front and from behind

AI-generated reference: the grey enduro bike, from the side.AI-generated reference: a close-up of the bike’s drivetrain, with the chainring, the chain and the cassette.
Bike

Bike and drivetrain close-up

AI-generated reference: a damp dirt trail between tall firs and mist.AI-generated reference: the dirt jump ramp seen from below, in the misty forest.
Setting

The trail and the jump

Support frames

Additional images that give context to the action. For each take: a start frame, an end frame and optional intermediate ones.

We introduced:

  1. A start frame: created with AI, or taken from the end of the previous take.
  2. An end frame: created with AI.

These matter most when subjects appear in or disappear from the scene. In the snap, the end frame is the start frame edited with the chain broken. The ones we generated:

Start frame of the trail take: the rider from behind, before the banked turn.
TrailStartBefore the turn
Start frame of the jump, from the two-shot version: the dirt ramp seen from the trail.
JumpStartTwo-shot version
Start frame of the sprint: the rider from the side, pedalling out of the saddle on a flat stretch.
SprintStartOut of the saddle
Start frame of the snap: a close-up of the chainring and the intact chain.
SnapStartThe chain, intact
End frame of the snap: the same shot, with the chain broken at one link.
SnapEndThe chain, broken
Start frame of the last take: the rider stopped on the trail with a foot on the ground, looking at the bike.
ResignationStartLooking at the bike

Audio: sound effects with AI

API: ElevenLabs

This was a new step in the creative process. In the first experiment we simply put a stock song in the background. This time we set out to generate natural sound for the surroundings, the bike and the rider, with the ElevenLabs API. We did it before planning the shots: the mix sets the lengths and the order of the takes, and the video is generated without audio.

This process was relatively simple:

For the ones we built with prompts, this is what we learned:

Two examples from each side:

Chain breakDiscarded

It sounded like a whip.

BreathingGenerated

Tired, steady breathing.

Video: generating the takes with AI

API: fal.ai

With the frames and the audio settled, we generated the takes. These are the three changes from the techniques of the first reel.

One long take is better than two shots

The two shots came out with a different ramp, light and colour. We gave the first one no end frame, so it didn’t finish where the second began, and the second started from its own still, with no momentum. With Kling 4 and Wan 3 the jump and the landing come out first time: one long shot is worth more than two cuts.

Before

The trail and the jump were two shots.

Now

A single 10 s take, with the jump and the landing inside it.

Two shots, joinedRamp, light, colour change.
One 10 s takeJump and landing in one go.

In complex situations, use several frames

At first we gave the model a photo of the drivetrain and then told it to break it: none of them got it right.

To fix it, we generated a photo of the broken drivetrain and added it to the prompt as the target: this time it nailed it.

Before

A 5 s shot that asked for six things at once, with only the last frame of the previous shot.

Now

A 3 s take with a start and an end frame.

One frameA 5 s take.
Two framesA 3 s take.

Colour calibration

Several factors affect the look of each take: exposure, shadows, contrast, hue and saturation. All of them vary with the model and the photos used. Even with the same model and photos, two takes can differ from each other.

Calibrating the colour is essential before putting the video together, so that all the clips feel coherent with each other.

Before

Every clip has a different look.

Now

Same exposure, shadows, contrast, hue, etc.

Two versions of the same frame of the drivetrain zoom, the one on the right with more contrast and colour.
Drivetrain zoomSaturation 0.24→0.32
Two versions of the same frame of the chain snap, the one on the right with lighter shadows and more colour.
SnapSaturation 0.16→0.32
Two versions of the same frame of the stopped rider, almost identical, the one on the right with a little more light in the highlights.
RestSaturation 0.30→0.32

Post-production

With the four takes joined there was a video, but not yet a reel. It still needed the audio, the cover, the watermark and an ending with the product message. The final cut is draft number eleven. These were the tools:

ffmpeg: cuts, transitions and mixrembg: cutting out the riderChromium: drawing captions and layers
The reel’s cover with the headline at the top and the rider barely touching it.
CoverHeadline at the top
First frame of the video: the headline lower, with the rider’s head and shoulders in front of the letters.
OpeningHeadline lower
One second in: the now huge headline passes in front of the rider.
The crossingThe camera goes through the headline
Frame at 5 seconds with the watermark: the logo at the bottom left and “sincrona” at the bottom right.
WatermarkLogo and name, at 50 %
Final frame of the reel: dark background with the message, an outlined button with sincrona.cc and the logo.
EndingMessage and logo

Audio, too

Besides the picture, we did the final mix and retouches of the audio: music, effects and sigh at the same level (−13.5 LUFS, a peak of −2 dBFS). We measured it, but we haven’t heard it.

The final cut

The reel we will publish on Monday 9 November runs about 23 s:

  1. Opening: the cover, and the camera goes through the headline.
  2. Trail and jump: one long 10 s take.
  3. Sprint and snap: the zoom to the drivetrain and the chain snapping, with the music cut dead.
  4. Ending: the last take, the sigh and the message.
The enduro reelFinal cutOpening, jump, snap and ending.

Taking stock: what worked and what it cost

Key changes

ChangePaid offLesson
One take for long scenesYesFor a long scene with no particular detail, one take works better than stitching several together.
Two takes for key scenesYesFor a key moment, two takes beat one, with support frames to stress the detail.
Matching the colourYesYou have to check each output of the model and adjust the details afterwards to keep the look coherent.
Logging the real spendYesThe prices in the first article were too low. There is always spend on trial and error.
Generating every anglePartlyGenerating every angle before shooting helped avoid hallucinations, but sometimes they are easier to fix in the edit.
Starting with the soundPartlyMixing the audio before planning the shots set the rhythm of the cut (from 41 s to 19.5 s), but it was the most work.

Where the money went

PhaseModelSpendWhat for
CastingNano Banana Pro
$5.23
Reference images and the frames for every take. About $0.13 an image.
VideoKling 4
$5.97
Trail, jump, snap and final shot. The one that made it into the cut the most. About $0.79 per 5 s take.
VideoWan 3
$3.80
Wide shots and the zoom to the drivetrain. About $0.50 per 5 s take; one take in the cut.
VideoSeedance 2.5
$4.64
Tried on complex scenes: it didn’t improve the tracking and made up lettering on the crank. About $2.32 per 5 s take; none in the cut.
VideoGemini Omni Flash
$2.01
Cheap alternative on the first shots. About $0.50 per take; none in the cut.
SoundElevenLabs

2,690 credits

Chain, breathing, landing and forest effects. Paid in credits: about $0.40 in total, estimated.

Spend that made it into the final cutExtra spend that was discarded

Total spent: $21.64. In the final cut: $8.56. Discarded: $13.09. The starting images count as part of the cut.

Try every borrowed idea on a single shot before turning it into a method.

Six out of every ten dollars went on takes that didn’t make it into the final cut. And we went over our own estimate: in our test of nine AI video models we said $5 to $15 for a reel this size, and the enduro cost $16.41 on video ($21.64 with the images). There was a reason: three kinds of shot with no earlier evidence. If the table of preferred models works, the next one should come out cheaper, but today that is a hypothesis.

We’ve written every step down (casting, audio, video and post-production) so the next reel starts from here.

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